| Autoexecs/CFGs | |
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[FW]thelonewolf Moderator
Posts : 112 Join date : 2008-05-06 Age : 31 Location : Tech Wolf's Den (Woking, UK)
| Subject: Autoexecs/CFGs Thu May 08, 2008 10:22 am | |
| A repost of the old forum topic, but this time im starting it as you can probably see, its not in any order really adn needs to be updated becasue of the new clan members heres my CFG as it stands: *EDIT* ive sorted it out now - Code:
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//Name
seta si_name ^1t^9he^1l^7one^1w^9olf seta si_clantag ^9.^1:^7S^9o^1G^1:.
//Vehicle Binds
set g_bind_context_anansi "flyer" set g_bind_context_badger "vehicle" set g_bind_context_bumblebee "flyer" set g_bind_context_desecrator "vehicle" set g_bind_context_goliath "vehicle" set g_bind_context_hog "vehicle" set g_bind_context_hornet "flyer" set g_bind_context_husky "vehicle" set g_bind_context_icarus "vehicle" set g_bind_context_mcp "vehicle" set g_bind_context_platypus "vehicle" set g_bind_context_titan "vehicle" set g_bind_context_trojan "vehicle" set g_bind_context_tormentor "vehicle"
bind "MOUSE2" "_weapon0" "" "vehicle" bind "MOUSE2" "_weapon0" "" "flyer"
//General Binds
bind "pgup" "say '^7==^9>^1F3^9<^7=='" "" "default" //F3 thing bind "pgdn" "say '^1Hey ^7every^9one^1!!!!^1=^9]'" "" "default" //General hello bind F5 "toggle ui_showgun" //Toggles whether the gun model is drawn or not bind F6 "toggle com_showFPS" //Displays Frames per Second bind "del" "kill" bind "LEFTARROW" "clientquickchat quickchat/need/team/radar" "" "default" //Need a Radar bind "RIGHTARROW" "clientquickchat quickchat/vehicles/needrepairs " "" "default" //Need Repairs bind "UPARROW" "say '^1HA^7HA ^9YOU JUST ^1GOT ^7SO ^1O^9WNED^1!!!!!'" "" "default" //My little pwnage saying bind "DOWNARROW" "clientquickchat botchat/generic/medicenroute" "" "default" // medic en route bind "enter" "fireteam disband;fireteam create; fireteam name '^1=^9]'; fireteam private; fireteam invite .:SoG:.Theo_Deo; fireteam invite .:SoG:.johnny1000; fireteam invite .:SoG:.DreamEater;fireteam invite .:SoG:.Jobbe; fireteam invite .:SoG:.huskay; fireteam invite .:SoG:.Armegadon; fireteam invite .:SOG:.arts_warrior; fireteam invite .:SoG:.pillerofdoom; fireteam invite .:SoG:.captian_nash; fireteam invite .:SoG:.zilka ;fireteam invite .:SoG:.SlipmatSoldat ;fireteam invite .:SoG:.Animatixx ;fireteam invite .:SoG:.Egsoren ;fireteam invite .:SoG:.rAEK ;fireteam invite .:SoG:.Delta_40 addchatline '^9F^7ireteam ^9C^1reated'" "" "default" bind F12 "toggle recordNetdemo"
//Performance
set com_showfps 1 //show FPS com_unlockFPS 1 //unlock FPS com_unlock_timingMethod 2 //timing thing com_unlock_maxFPS 60 //max fps now 60
r_displayRefresh 60 com_videoRam 256
//Other
g_skipIntro 1 //skip intro g_commandMapZoom 0.1 g_commandMapZoomStep 0.1 g_chatLineTimeout 5
//put some code tags around it, Jobbe
Last edited by thelonewolf on Thu May 08, 2008 11:24 am; edited 1 time in total | |
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Jobbe - It was fun. Member
Posts : 184 Join date : 2008-05-06 Age : 30 Location : Aarhus, Denmark
| Subject: Re: Autoexecs/CFGs Thu May 08, 2008 10:37 am | |
| I have uploaded a .zip file with ALL the parts + the server config and usergroud HereDivided it up into parts. first stuff.cfg- Spoiler:
//stuff
set g_hitBeep 1 set g_playTooltipSound "0" set ui_advancedFlightControls 1 set g_skipintro "1"
//NAME set ui_name "^9J^?o^9bb^?e" // my name set ui_clantag "^8.:^?S^9o^?G^8:." //my clantag
set Colors1 "set ui_name '^?J^Oo^?bb^Oe'; set ui_clanTag '^?.:^oS^?o^oG^?:.'; bind 0 $Colors2" set Colors2 "set ui_name '^9J^?o^9bb^?e'; set ui_clanTag '^8.:^?S^9o^?G^8:.'; bind 0 $Colors1" bind 0 "vstr Colors1"
set com_useFastVidRestart 1 // alt+enter to minimize the game set com_allowconsole 1 // allows console set pm_crouchbob "0" // All of the following help disable the rolling and bobbing motions as you move set pm_bobroll "0" set pm_bobpitch "0" set pm_bobup "0" set pm_runroll "0" set pm_runpitch "0" set pm_runbob "0" set pm_walkbob "0" set ui_rememberCameraMode "1" // use same camera mode as was previously used when re-entering a vehicle set g_weaponSwitchTimeout "1" set gui_showTooltips "0" //disables tool tips from popping out set g_fov "110" // custom fov set com_showfps 1 //shows frames per second set g_disableMuzzleFlash 1 //ETQW pro only set g_weaponSwitchTimeout 0
set m_rawInput "1" set m_strafeSmooth "1" set m_smooth "1" set m_strafeScale "6.25" set m_yaw "0.020" set m_pitch "0.022" set in_pitchspeed "140" set in_yawspeed "140" set ui_postArmFindBestWeapon "0" set ui_ignoreExplosiveWeapons "1" set ui_autoSwitchEmptyWeapons "1"
gui_crosshairAlpha 1.0 // crosshair info, mine is a tiny red dot gui_crosshairColor 1.00 0.00 0.00 1.00 gui_crosshairSpreadAlpha 0 gui_crosshairSpreadScale 0
//Test names //^>J^7o^>bb^7e //^>.:^7S^>o^7G^>:.
Second binds.cfg: - Spoiler:
/////////// // Binds // ///////////
unbindall
//context
//Vehicle
set g_bind_context_anansi "flyer" set g_bind_context_badger "vehicle" set g_bind_context_bumblebee "flyer" set g_bind_context_desecrator "tank" set g_bind_context_goliath "vehicle" set g_bind_context_hog "vehicle" set g_bind_context_hornet "flyer" set g_bind_context_husky "vehicle" set g_bind_context_icarus "vehicle" set g_bind_context_mcp "vehicle" set g_bind_context_platypus "vehicle" set g_bind_context_titan "tank" set g_bind_context_trojan "vehicle" set g_bind_context_tormentor "vehicle"
//Infantry
//strogg
set g_class_context_technician "technician" set g_class_context_oppressor "oppressor" set g_class_context_aggressor "aggressor" set g_class_context_constructor "constructor" set g_class_context_infiltrator "infiltrator"
//gdf
set g_class_context_covertops "covertops" set g_class_context_engineer "engineer" set g_class_context_fieldops "fieldops" set g_class_context_medic "medic" set g_class_context_solider "soldier"
// Default
//Movement
bind "w" "_forward" "" "default" bind "s" "_back" "" "default" bind "a" "_moveleft" "" "default" bind "d" "_moveright" "" "default" bind "x" "_prone" "" "default" bind "SPACE" "_moveup" "" "default" bind "c" "_movedown" "" "default" bind "q" "_leanleft" "" "default" bind "e" "_leanright" "" "default" bind "SHIFT" "_sprint" "" "default"
//mics
bind "." "zoominCommandMap" "" "default" bind "," "zoomoutCommandMap" "" "default"
//Weapons
bind "1" "_weapon0" "" "default" bind "2" "_weapon1" "" "default" bind "3" "_weapon2" "" "default" bind "4" "_weapon3" "" "default" bind "b" "useWeapon weapon_binocs" "" "default" bind "r" "_reload" "" "default"
//attack
bind "MOUSE1" "_attack" "" "default" bind "MOUSE2" "_altattack" "" "default"
//Fireteam
bind "enter" "_fireteam" "CTRL" "default" bind "enter" "fireteam disband;fireteam create; fireteam name '^1.:^0S^1o^0G^1:.'; fireteam private; fireteam invite .:SoG:.Mr-Me; fireteam invite .:SoG:.Theo_Deo; fireteam invite .:SoG:.johnny1000; fireteam invite .:SoG:.DreamEater; fireteam invite .:SoG:.thelonewolf; fireteam invite .:SoG:.huskay; fireteam invite .:SoG:.Armegadon; fireteam invite .:SOG:.arts_warrior; fireteam invite .:SoG:.pillerofdoom; fireteam invite .:SoG:.captian_nash; fireteam invite .:SoG:.Tippa; fireteam invite .:SoG:.CloodBloodKiller; fireteam invite .:SoG:.Mr-Me; addchatline '^8Fireteam ^3Created'" "" "default"
//Stroyup and down
bind "MWHEELDOWN" "_stroyDown" "CTRL" "aggressor" bind "MWHEELUP" "_stroyUp" "CTRL" "aggressor" bind "MWHEELDOWN" "_stroyDown" "CTRL" "technician" bind "MWHEELUP" "_stroyUp" "CTRL" "technician" bind "MWHEELDOWN" "_stroyDown" "CTRL" "constructor" bind "MWHEELUP" "_stroyUp" "CTRL" "constructor" bind "MWHEELDOWN" "_stroyDown" "CTRL" "oppressor" bind "MWHEELUP" "_stroyUp" "CTRL" "oppressor" bind "MWHEELDOWN" "_stroyDown" "CTRL" "infiltrator" bind "MWHEELUP" "_stroyUp" "CTRL" "infiltrator"
//Show gun
bind "BACKSPACE" "toggle ui_showgun 0 1" "" "default"
//Show scores etc.
bind "F1" "vote y" "" "default" bind "F2" "vote n" "" "default" bind "F3" "_ready" "" "default" bind "TAB" "_showScores" "" "default" bind "F11" "screenshot" "" "default" bind "f" "_activate" "" "default" bind "g" "_usevehicle" "" "default" bind "m" "_taskmenu" "" "default" bind "n" "_commandmap" "" "default" bind "l" "_limbomenu" "" "default" bind "F12" "toggleNetDemo" "" "default"
//Waypoints
bind "o" "_showWayPoints" "" "default" bind "p" "toggle g_showWayPoints 0 1" "" "default"
//Chat...
bind "t" "clientMessageMode" "" "default" bind "y" "clientMessageMode 1" "" "default" bind "u" "clientMessageMode 2" "" "default" bind "v" "_context" "" "default" bind "CAPSLOCK" "_quickchat" "" "default"
//Kill
bind "DEL" "kill" "" "default"
//Menu
bind "TAB" "_menuNavForward" "" "menu" bind "TAB" "_menuNavBackward" "SHIFT" "menu" bind "TAB" "_menuNavBackward" "RIGHTSHIFT" "menu" bind "ESCAPE" "_menuCancel" "" "menu" bind "ENTER" "_menuAccept" "" "menu" bind "ENTER" "_menuNewline" "CTRL" "menu" bind "ENTER" "_menuNewline" "RIGHTCTRL" "menu" bind "KP_ENTER" "_menuAccept" "" "menu" bind "ESCAPE" "_menuCancel" "" "bindmenu"
//Class binds
//GDF
//Soldier
bind "mouse3" "useweapon weapon_tool1" "" "soldier" // arming tool for soldiers bind "MWHEELDOWN" "useweapon weapon_item1" "" "soldier" // hecharge / dynamite for soldiers
//Medic
bind "mouse3" "useweapon weapon_tool1" "" "medic" // revive for medic bind "MWHEELDOWN" "useweapon weapon_item1" "" "medic" // medpacks for medic bind "MWHEELUP" "useweapon weapon_item2" "" "medic" // supplycrate for medic
//Engineer
bind "mouse3" "useweapon weapon_tool1" "" "engineer" // pliers for engineer bind "MWHEELDOWN" "useweapon weapon_item1" "" "engineer" // mines for engineer bind "MWHEELUP" "useweapon weapon_tool2" "" "engineer" // deploytool for engineers
//Field Ops
bind "mouse3" "useweapon weapon_item2" "" "fieldops" // airstrike for fieldops bind "MWHEELDOWN" "useweapon weapon_item1" "" "fieldops" // ammo for fieldops bind "MWHEELUP" "useweapon weapon_tool1" "" "fieldops" // deploytool for fieldops
//Covert Ops
bind "mouse3" "useweapon weapon_tool1" "" "covertops" // hacking tool for covertops bind "MWHEELUP" "useweapon weapon_item2" "" "covertops" // smoke grenade for covertops bind "5" "useweapon weapon_tool2" "" "covertops" // deploy tool for covertops bind "MWHEELDOWN" "useweapon weapon_item1" "" "covertops" // thirdeye camera for covertops
//Strogg
//Aggressor
bind "mouse3" "useweapon weapon_tool1" "" "aggressor" // arming tool for soldiers bind "MWHEELDOWN" "useweapon weapon_item1" "" "aggressor" // hecharge / dynamite for soldiers
//Technician
bind "mouse3" "useweapon weapon_tool1" "" "technician" // revive for technician bind "MWHEELDOWN" "useweapon weapon_item1" "" "technician" // medpacks for technician
//Constructor
bind "mouse3" "useweapon weapon_tool1" "" "constructor" // pliers for constructor bind "MWHEELDOWN" "useweapon weapon_item1" "" "constructor" // mines for constructor bind "MWHEELUP" "useweapon weapon_tool2" "" "constructor" // deploytool for constructor
//Oppressor
bind "mouse3" "useweapon weapon_item2" "" "oppressor" // violator beacon aka airstrike for strogg bind "MWHEELDOWN" "useweapon weapon_item1" "" "oppressor" // ammo for fieldops bind "MWHEELUP" "useweapon weapon_tool1" "" "oppressor" // deploytool for fieldops
//Infiltrator
//bind "5" "useweapon weapon_tool1" "" "infiltrator" // hacking tool for covertops bind "mouse3" "useweapon weapon_tool1" "" "infiltrator" // hacking tool for covertops bind "MWHEELUP" "useweapon weapon_item2" "" "infiltrator" // smoke grenade for covertops bind "5" "useweapon weapon_tool2" "" "infiltrator" // deploy tool for covertops bind "MWHEELDOWN" "useweapon weapon_item1" "" "infiltrator" // flyer drone for infiltrator
//Vehicle Binds
bind "z" "_weapnext" "" "vehicle" bind "Mouse4" "_weapnext" "" "vehicle" bind "MWHEELDOWN" "_weapnext" "" "vehicle" bind "MWHEELup" "_weaprev" "" "vehicle" bind "SHIFT" "_sprint" "" "vehicle" bind "mouse2" "_weapon0" "" "vehicle" bind "r" "toggle g_showvehiclecockpits 0 1" "" "vehicle" bind "mouse3" "_vehicleCamera" "" "vehicle" bind "CTRL" "_speed" "" "vehicle"
//Tanks
bind "mouse3" "_vehicleCamera" "" "tank" bind "mouse2" "_weapon0" "" "tank" bind "MWHEELDOWN" "_activate" "" "tank" bind "MWHEELup" "_activate" "" "tank"
//flyer
bind "MWHEELUP" "_weapnext" "" "flyer" bind "MWHEELDOWN" "_weapnext" "" "flyer" bind "mouse2" "_weapon0" "" "flyer" bind "s" "_speed" "" "flyer" bind "w" "_sprint" "" "flyer" bind "SHIFT" "_forward" "" "flyer" bind "r" "toggle g_showvehiclecockpits 0 1" "" "flyer" bind "SPACE" "_back" "" "flyer" bind "mouse3" "_tophat" "" "flyer"
//Vsays
//medic vsay binds bind "1" "clientquickchat botchat/generic/holdonimamedic" "CTRL" "medic" bind "2" "clientquickchat botchat/generic/medicenroute" "CTRL" "medic"
//technician vsay binds bind "1" "clientquickchat botchat/generic/holdonimatechnician" "CTRL" "technician" bind "2" "clientquickchat botchat/generic/technicianenroute" "CTRL" "technician"
//constructor bind "1" "clientQuickChat botchat/generic/vehicle/stopiwillfixride" "CTRL" "constructor" bind "2" "clientQuickChat botchat/generic/vehicle/letmerepair" "CTRL" "constructor"
//engineer bind "1" "clientQuickChat botchat/generic/vehicle/stopiwillfixride" "CTRL" "engineer" bind "2" "clientQuickChat botchat/generic/vehicle/letmerepair" "CTRL" "engineer"
//global quick says
bind "end" "say '^4.:^3S^4o^3G^4:.^3the^4lone^3wolf ^?GOT ^oOWNED ^?BY ^?J^oo^?bb^oe'" "" "" bind "home" "say '^1->> PRESS ^9F3 ^1TO START THE GAME <<-'" "" "default" bind "home" "say ' ^3-!-> ^1SPECTATORS ^8 PICK A ^3TEAM ^8 OR YOU WILL GET ^1KICKED ^3<-!-'" "CTRL" "default"
third gfx.cfg: - Spoiler:
set com_unlockFPS 1 set com_unlock_TimingMethod 0 set com_unlock_maxFPS 120 set com_gpuSpec 0 set image_lodbias "1" set g_decals "0" // Disables bullet mark decals set g_showPlayerShadow "0" // Turns playershadows off set r_megaDrawMethod "3" // Low detail Megatexture set r_shadows "0" // Disables Shadows set r_skipMegaTextureSurfaces "1" // Skip rendering of mega texture surfaces set r_skipStuff "1" // Disables drawing of ground foliage and grass e.g., "stuff" set r_normalizeNormalMaps "1" // Normalize normal maps after lookup set image_ignoreHighQuality "1" // Ignore high quality setting on materials set r_visDistMult "1.2" // Visibility Distance set r_MD5LodScale "0" // Hides the transition from low poly models far away to very detailed: Lower = Higher Performance set r_renderProgramLodDistance "1" // Affects the distance that special effects like shiny metal are rendered set image_detailPower "0" // Controls how fast detail textures fade out set r_softParticles "0" // Disable soft particles set r_shaderSkipSpecCubeMaps "1" // Disable specular lighting enhancements set r_multiSamples "0" // Disables Anti Aliasing set r_useAlphaToCoverage "0" // Disables Alpha to Coverage set image_anisotropy "16" // Disables anisotropic filtering set r_detailTexture "0" // Lower detail on landscapes set r_megaTilesPerSecond "1" // Mega texture tile updates per second set r_skipAtmosInteractions "1" // Disables all light / surface interaction drawing set image_globalPicMip "-2" // Sets overall quality low set image_PicMip "-2" // Uses a miplevel X steps down set image_specularPicMip "-2" // Sets lowest quality Specular set image_diffusePicMip "-2" // Sets lowest quality diffuse set image_bumpPicMip "-2" // Sets lowest quality bumpmapping set r_shaderQuality "0" // Sets low shader quality set com_machineSpec "0" // Sets your graphic settings to minimal and execs minspec.cfg, which contains some additonal settings which should help low end computers set image_filter "GL_LINEAR_MIPMAP_NEAREST" // Performance boost set s_maxSoundsPerShader "1" // Use 1 sound per shader set bse_simple "1" // Use simple effects to gain performance
Last edited by Jobbe on Fri May 09, 2008 1:27 pm; edited 1 time in total | |
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Jobbe - It was fun. Member
Posts : 184 Join date : 2008-05-06 Age : 30 Location : Aarhus, Denmark
| Subject: Re: Autoexecs/CFGs Thu May 08, 2008 10:55 am | |
| Fourth class.cfg: - Spoiler:
// Team Selection. DrFunkenstiens script!
bind F9 "clientTeam Strogg; addchatline 'Joined STROGG team'; vstr stroggconfig" bind F10 "clientTeam GDF; addchatline 'Joined GDF team'; vstr gdfconfig"
//GDF
// Load/Reset default GDF Class Binds set gdfconfig "addchatline '^1GDF ^7commands loaded'; bind F4 $soldier0; bind F5 $med0; bind F6 $eng0; bind F7 $field0; bind F8 $covert0; bind kp_ins $stroggconfig" set gdfspawnreset "bind F4 $soldier0; bind F5 $med0; bind F6 $eng0; bind F7 $field0; bind F8 $covert0" //soldier set soldier0 "bind kp_enter $soldier0sp; bind F4 $soldier1; addchatline 'Spawn ^4Soldier ^7/ ^1Assault Rifle'" set soldier1 "bind kp_enter $soldier1sp; bind F4 $soldier2; addchatline 'Spawn ^4Soldier ^7/ ^1Rocket Launcher'" set soldier2 "bind kp_enter $soldier2sp; bind F4 $soldier3; addchatline 'Spawn ^4Soldier ^7/ ^1GPMG'" set soldier3 "bind kp_enter $soldier3sp; bind F4 $soldier0; addchatline 'Spawn ^4Soldier ^7/ ^1Shotgun'"
set soldier0sp "clientClass Soldier 0; sayteam '^7'Respawning as a'^m'[Soldier]'^7'with an '^d'Assault Rifle'^7'; $gdfspawnreset" set soldier1sp "clientClass Soldier 1; sayteam '^7'Respawning as a'^m'[Soldier]'^7'with a '^d'Rocket Launcher'^7'; $gdfspawnreset" set soldier2sp "clientClass Soldier 2; sayteam '^7'Respawning as a'^m'[Soldier]'^7'with a '^d'GPMG'^7'; $gdfspawnreset" set soldier3sp "clientClass Soldier 3; sayteam '^7'Respawning as a'^m'[Soldier]'^7'with a '^d'Shotgun'^7'; $gdfspawnreset"
//Medic set med0 "bind kp_enter $med0sp; bind F5 $med1; addchatline 'Spawn ^4Medic ^7/ ^1Assault Rifle'" set med1 "bind kp_enter $med1sp; bind F5 $med0; addchatline 'Spawn ^4Medic ^7/ ^1Shotgun'" set med0sp "clientClass Medic 0; sayteam '^7'Respawning as a'^m'[Medic]'^7'with an '^d'Assault Rifle'^7'; $gdfspawnreset" set med1sp "clientClass Medic 1; sayteam '^7'Respawning as a'^m'[Medic]'^7'with a '^d'Shotgun'^7'; $gdfspawnreset"
//Engineer set eng0 "bind kp_enter $eng0sp; bind F6 $eng1; addchatline 'Spawn ^4Engineer ^7/ ^1Assault Rifle'" set eng1 "bind kp_enter $eng1sp; bind F6 $eng2; addchatline 'Spawn ^4Engineer ^7/ ^1Shotgun'" set eng2 "bind kp_enter $eng2sp; bind F6 $eng0; addchatline 'Spawn ^4Engineer ^7/ ^1Grenade Launcher'"
set eng0sp "clientClass Engineer 0; sayteam '^7'Respawning as an'^m'[Engineer]'^7'with an '^d'Assault Rifle'^7'; $gdfspawnreset" set eng1sp "clientClass Engineer 1; sayteam '^7'Respawning as an'^m'[Engineer]'^7'with a '^d'Shotgun'^7'; $gdfspawnreset" set eng2sp "clientClass Engineer 2; sayteam '^7'Respawning as an'^m'[Engineer]'^7'with a '^d'Grenade Launcher'^7'; $gdfspawnreset"
//Field Ops set field0 "bind kp_enter $field0sp; bind F7 $field1; addchatline 'Spawn ^4Field Op ^7/ ^1Assault Rifle'" set field1 "bind kp_enter $field1sp; bind F7 $field0; addchatline 'Spawn ^4Field Op ^7/ ^1Scoped Assault Rifle'"
set field0sp "clientClass FieldOps 0; sayteam '^7'Respawning as a '^m'[Field Ops]'^7'with an '^d'Assault Rifle'^7'; $gdfspawnreset" set field1sp "clientClass FieldOps 1; sayteam '^7'Respawning as a '^m'[Field Ops]'^7'with an '^d'Scoped Assault Rifle'^7'; $gdfspawnreset" //Covert Ops set covert0 "bind kp_enter $covert0sp; bind F8 $covert1; addchatline 'Spawn ^4Covert Op ^7/ ^1Scoped Assault RIfle'" set covert1 "bind kp_enter $covert1sp; bind F8 $covert0; addchatline 'Spawn ^4Covert Op ^7/ ^1Sniper Rifle'"
set covert0sp "clientClass CovertOps 0; sayteam '^7'Respawning as a'^m'[Covert Ops]'^7'with a '^d'Scoped Assault Rifle'^7'; $gdfspawnreset" set covert1sp "clientClass CovertOps 1; sayteam '^7'Respawning as a'^m'[Covert Ops]'^7'with a '^d'Sniper Rifle'^7'; $gdfspawnreset"
//Strogg
// Load default STROGG Class Binds set stroggconfig "addchatline '^1STROGG ^7commands loaded'; bind F4 $agg0; bind F5$tech0; bind F6 $const0; bind F7 $opp0; bind F8 $infil0; bind kp_ins $gdfconfig" set stroggspawnreset "set F4 $agg0; set F5$tech0; set F6 $const0; set F7 $opp0; set F8 $infil0"
//Aggressor set agg0 "bind kp_enter $agg0sp; bind F4 $agg1; addchatline 'Spawn ^4Aggressor ^7/ ^1Lacerator'" set agg1 "bind kp_enter $agg1sp; bind F4 $agg2; addchatline 'Spawn ^4Aggressor ^7/ ^1Obliterator'" set agg2 "bind kp_enter $agg2sp; bind F4 $agg3; addchatline 'Spawn ^4Aggressor ^7/ ^1Hyperblaster'" set agg3 "bind kp_enter $agg3sp; bind F4 $agg0; addchatline 'Spawn ^4Aggressor ^7/ ^1Nailgun'"
set agg0sp "clientClass Aggressor 0; sayteam '^7'Respawning as an'^m'[Aggressor]'^7'with a '^d'Lacerator'^7'; $stroggspawnreset" set agg1sp "clientClass Aggressor 1; sayteam '^7'Respawning as an'^m'[Aggressor]'^7'with a '^d'Obliterator'^7'; $stroggspawnreset" set agg2sp "clientClass Aggressor 2; sayteam '^7'Respawning as an'^m'[Aggressor]'^7'with a '^d'Hyberblaster'^7'; $stroggspawnreset" set agg3sp "clientClass Aggressor 3; sayteam '^7'Respawning as an'^m'[Aggressor]'^7'with a '^d'Nailgun'^7'; $stroggspawnreset"
//Technician set tech0 "bind kp_enter $tech0sp; bind F5 $tech1; addchatline 'Spawn ^4Technician ^7/ ^1Lacerator'" set tech1 "bind kp_enter $tech1sp; bind F5 $tech0; addchatline 'Spawn ^4Technician ^7/ ^1Nailgun'"
set tech0sp "clientClass Technician 0; sayteam '^7'Respawning as a'^m'[Technician]'^7'with a '^d'Lacerator'^7'; $stroggspawnreset" set tech1sp "clientClass Technician 1; sayteam'^7'Respawning as a'^m'[Technician]'^7'with a '^d'Nailgun'^7'; $stroggspawnreset"
//Constructor set const0 "bind kp_enter $const0sp; bind F6 $const1; addchatline 'Spawn ^4Constructor ^7/ ^1Lacerator'" set const1 "bind kp_enter $const1sp; bind F6 $const2; addchatline 'Spawn ^4Constructor ^7/ ^1Nailgun'" set const2 "bind kp_enter $const2sp; bind F6 $const0; addchatline 'Spawn ^4Constructor ^7/ ^1Plasma Launcher'"
set const0sp "clientClass Constructor 0; sayteam '^7'Respawning as a'^m'[Constructor]'^7'with a '^d'Lacerator'^7'; $stroggspawnreset" set const1sp "clientClass Constructor 1; sayteam '^7'Respawning as a'^m'[Constructor]'^7'with a '^d'Nailgun'^7'; $stroggspawnreset" set const2sp "clientClass Constructor 2; sayteam '^7'Respawning as a'^m'[Constructor]'^7'with a '^d'Plasma Launcher'^7'.; $stroggspawnreset" //Oppressor set opp0 "bind kp_enter $opp0sp; bind F7 $opp1; addchatline 'Spawn ^4Oppressor ^7/ ^1Lacerator'" set opp1 "bind kp_enter $opp1sp; bind F7 $opp0; addchatline 'Spawn ^4Oppressor ^7/ ^1Accurized Lacerator'"
set opp0sp "clientClass Oppressor 0; sayteam '^7'Respawning as an'^m' [Oppressor]'^7'with a '^d'Lacerator'^7'; $stroggspawnreset" set opp1sp "clientClass Oppressor 1; sayteam '^7'Respawning as an'^m' [Oppressor]'^7'with a '^d'Accurized Lacerator'^7'; $stroggspawnreset"
//Infiltrator set infil0 "bind kp_enter $infil0sp; bind F8 $infil1; addchatline 'Spawn ^4Infiltrator ^7/ ^1Accurized Lacerator'" set infil1 "bind kp_enter $infil1sp; bind F8 $infil0; addchatline 'Spawn ^4Infiltrator ^7/ ^1Railgun'"
set infil0sp "clientclass Infiltrator 0; sayteam '^7'Respawning as an'^m'[Infiltrator]'^7'with an'^d'Accurized Lacerator'^7'; $stroggspawnreset" set infil1sp "clientClass Infiltrator 1; sayteam '^7'Respawning as an'^m'[Infiltrator]'^7'with an'^d'Railgun'^7'; $stroggspawnreset" //spawn hosts bind kp_plus "clientDefaultSpawn; addChatLine '^4> ^7Frontline Spawn selected'" //log files set logtimestamps "1" set logfile "2" set logFileName "console.log" set developer "1"
(message was too big to post as one post so had to divide it )
Last edited by Jobbe on Thu May 08, 2008 10:58 am; edited 1 time in total | |
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Jobbe - It was fun. Member
Posts : 184 Join date : 2008-05-06 Age : 30 Location : Aarhus, Denmark
| Subject: Re: Autoexecs/CFGs Fri May 09, 2008 4:51 pm | |
| Im gonna steal your Haha owned mesagge | |
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[FW]thelonewolf Moderator
Posts : 112 Join date : 2008-05-06 Age : 31 Location : Tech Wolf's Den (Woking, UK)
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Jobbe - It was fun. Member
Posts : 184 Join date : 2008-05-06 Age : 30 Location : Aarhus, Denmark
| Subject: Re: Autoexecs/CFGs Sat May 10, 2008 5:54 am | |
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[FW]thelonewolf Moderator
Posts : 112 Join date : 2008-05-06 Age : 31 Location : Tech Wolf's Den (Woking, UK)
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Jobbe - It was fun. Member
Posts : 184 Join date : 2008-05-06 Age : 30 Location : Aarhus, Denmark
| Subject: Re: Autoexecs/CFGs Sat May 17, 2008 3:35 pm | |
| *Bump* cmon people you gotta learn a least the basics of this game like console etc. Okay now that we all have to download ETQWPro I have something that you have to do so you dont lose all your settings. When you get in game set up all your settings the way you like them. When you have done that open console (either ~ or CTRL + ALT + ~) write in there "writeconfig myconfig" now when you lose all your settings when booting ETQWPro all you have to do is type "exec myconfig.cfg" in console and they are all back | |
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Armegadon Administrator
Posts : 60 Join date : 2008-05-05
| Subject: Re: Autoexecs/CFGs Sat May 17, 2008 5:33 pm | |
| actually all u need to type is exec myconfig not exec myconfig.cfg i win | |
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Jobbe - It was fun. Member
Posts : 184 Join date : 2008-05-06 Age : 30 Location : Aarhus, Denmark
| Subject: Re: Autoexecs/CFGs Sun May 18, 2008 1:39 am | |
| - Armegadon wrote:
- actually all u need to type is exec myconfig not exec myconfig.cfg i win
That depends, but i aint gonna be all technical now... | |
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[FW]thelonewolf Moderator
Posts : 112 Join date : 2008-05-06 Age : 31 Location : Tech Wolf's Den (Woking, UK)
| Subject: Re: Autoexecs/CFGs Thu May 22, 2008 5:39 am | |
| ok... ive now added 3 new things to my autoexec - Code:
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bind F7 "toggle ui_showhud" //toggle HUD bind F8 "toggle ui_advancedFlightControls" //toggles advanced flight controls
g_fireteamcolor 131 247 218 0 //fireteam color is blue
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| Subject: Re: Autoexecs/CFGs | |
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| Autoexecs/CFGs | |
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